Emerald City Blue
ARMOR RATING 13
Special Rules: Characters Shot while wearing Murder Armor may use an interrupt action (-5 Initiative Score) to play dead with an opposed Charisma + Performance(Social) vs. Intuition + Perception(Mental) Test. Use of this armor imposes a -4 dice pool penalty on the observer. Success means the observer ignores the character assuming they are down, and so they get no Defense Test against the characters next attack. Gorepack Replacement requires a logic + Armorer(Mental) (4, 1 hour) Extended Test.
This is a true specialty armor, designed to protect and deceive. It’s got the latest and greatest in Hollywood practical special effects (yeah, some people still do those) built in so that every decent shot that hits you is made to look like a kill shot. This stuff takes some serious grit and a decent bit of acting skill if you really want to fool anyone, but offers a unique chance to turn the tables on an enemy. The mess cleans up easily with warm water, and the gorepack can be replaced fairly easily.